I think I finally had fun with the blocks editor today. In fact, the process went so smoothly that I spent more time dreaming about (or was that researching) what I would do given the opportunity to travel to Paris than I did actually building the app. I am ready to create all sorts of map apps. My students could do this – identifying historical or significant land marks in math and photography. Viva le Apps!
Archive for 2.3 Computer-Based Technologies
ED TECH 597: Working out the Bugs
This past week, the ladybug app left me with a few bugs of my own to work out. Developing an android app by following directions is challenging, but even more challenging is how I will apply my new knowledge to education. Of course there is the possibility of opening the MIT site up to my students, but what more? Will my experience in this course and my new found skills make an impact on the way I teach and learn? Will it make an impact on the way others learn?
I continue to be inspired by my peers as we struggle to extend the lessons and create something uniquely ours. Ego is thrown out the door as we post the difficulties that detain our progress. We voice our reasoning and words of encouragement flow. It’s a refreshing change from the scoffs and muttered name calling in secondary classrooms when a student attempts to clarify an answer, suppressing the natural desire to learn. I have a plan to help teach those students to react to one another with respect and compassion. Although I’m not a “gamer” I am inspired to use this app building process to encourage my students to collaborate and “work out the bugs” of education.
EDTECH597 Squeak & Buzz
Moles and Apps have two things in common – they can be found just about anywhere and they are always popping up in new places. This week’s design project is a spin-off of the classic children’s arcade game where the player tries to keep rodents from popping up in a given area. After putting together the initial game, I put it to the test with my resident expert – my teenage daughter. She picked up the phone, clicked on a mole, and got a runtime error. “That’s strange, let me reload it.” Again it threw the same error. “Let me know when you get the bugs out” she said as she left the room. Much searching revealed that a block had inadvertently been slid over to the far reaches of the Blocks Editor window. Calling my daughter back, she assessed, tried, and mastered it in 8 seconds. “What did you think?” “BORing” After interrogating her, she admitted the “hit” vibration was okay, but complained catching the mole was too easy, and she lost interest with the plain background and lack of sounds.
Sounds were easy. I quickly found a few .mp3s that I liked at Sound FX Now and quickly incorporated them. I decided to let the user choose the difficulty level with star-ranked buttons. My mental design was progressing quickly toward reality, but I knew I was out of my league. I felt like a middle school student looking at a spreadsheet for the first time. APPrehension struck. How would I add the faster sprites without affecting the original? I am a problem solver. Using my experience with web design, I decided to create duplicate screens – each having successively complex images to distract the player, and each having a faster image sprite. Two hours later, I could not figure out how to get the star buttons to navigate to their respective screens. I consulted the text/tutorial again. This was not going to work. I reluctantly removed the Screens and the time they represented. Back to the blocks editor and the answer was there…all along.
My time spent developing screens 2 and 3 reinforced developing concepts. Figuring out how to get the levels I wanted on my own was victorious. Hearing my daughter’s “That’s cool, mom”…priceless.
ED TECH 597 – Stop&Go
App development might have seemed easy, but tonight Faith and Buffy knocked me out of my complacent attitude and geared me for a whole new paradigm of what is considered progress. The green light is on to proceed in this class and extend the tutorials to create apps with educational or instructional purposes. This past week I spent little time constructing and publishing my app. I feel hesitant of and clumsy with my new Android while I learn to navigate the basic functions of the device. The blocks editor refused to launch and I would turn my attention to another class or household chore. Finally, I could put off the task no longer. and I worked with the developer tools until I got the blocks editor running. From that point it only took about an hour to follow the tutorial and modify the app for my own purpose. I don’t use a lot of apps, so I am not creative in developing them yet. But thanks to these two pioneers, I do recognize that I am on the threshold of discovery.
EDTECH 541: Will the Wall Come Down?
The Children’s Internet Protection Act (CIPA, 1999 (106th Congress (Senate), 1999)) is a federal law enacted by Congress to address concerns about access to offensive content over the Internet on school and library computers. Unfortunatelty, Web 2.0 venues demand something that private and public sectors alike share; walled gardens. The Children’s Internet Protection Act mandates public schools have in place a filter to prevent predators from accessing impressionable children, or from children accessing the wealth of pornography and other harmful content. According to the Pew Internet and American Life project, learners are connected while not in school, with more than 80% of participants reporting they sleep with a cellphone by the bed. Today’s typical teen sends approximatelly 1500 text messages monthly. Mobile devices are closing the gap in the digital divide by giving less priviledged members of society access to the Internet. The rising popularity of social networking sites emphasizes that today’s students are social learners (Bull, 2010, pg 28-29).
Rather than pushing against the tide, schools can embrace the benefits of social networking technology in a safe and controlled environment designed specifically for the unique needs of K-12 education. These tools help support diversity and the development of communities through safe user friendly platforms that encourage dialogue and the sharing of perspectives, ideas and events. Such environments can be found with educational vendors such as Gaggle.net. (2011)
A brief skim or an in-depth review of any day’s current events quickly reminds us of the myriad ways we share our home planet with others who–despite our differences in culture, ethnicity, and demographics–are likely to share foundational values of stewardship, spirituality, democracy, diversity, and language. Niel Postman (1995) identifies those values as “the five inclusive human narratives” (pg 144).
Great and simple minds struggle to answer the ethical dilemmas which confront us at every angle, giving rise to questions such as those that Walter Parker, Akira Ninomya, and John Cogan (1999) framed in regard to societal equity and fairness; balancing privacy with open access to information; meeting human needs in the face of a fragile environment; coping with issues relating to the growing population, genetic engineering, and poverty; keeping local values while developing shared global values; and making ethics-based decisions on the issues?
In their Learning and Leading with Technolgoy article “Save the World with Web 2.0” Lauren Cifuentes, Zahira Merchant, and Omer Faruk Vural (November, 2010) maintain that human narratives merge well with the ethical questions to form an “activity framework for preparing students for global citizenship (pg 34).” Sample activities include having learners research the importance and impact of an issue prior to promoting their cause on social networks, blogs, wikis, global networking, and other Web 2.0 venues to raise awareness and save the world.(Lauren Cifuentes, 2010). When browsing for content enrichment, teachers find similar activities, but are stifled by policies and procedures that prohibit most Web 2.0 applcations. When will the wall come down?
RESOURCES:
106th Congress (Senate). (1999, January 19). S.97.AS. Retrieved June 28, 2011, from Library of Congress: http://thomas.loc.gov/cgi-bin/query/z?c106:S.97.IS:
Bull, G. (2010). The Always-Connected Generation. (K. Conley, Ed.) Learning & Leading with Technology , 38 (3), 28-29.
Lauren Cifuentes, Z. M. (2010). Save the World with Web 2.0. Learning & Leading with Technology , 34-35.
Social Learning. (2011). Retrieved June 28, 2011, from Gaggle.net: https://gaggle.net/home/gaggle-apps/social-learning/#features



