Archive for October, 2012

EDTECH 506: CARP is not a fish

CARP design elements are used to better communicate a lesson or message through visual representation. Contrast. Alignment. Repetition. Proximity. Each of these elements impacts learning, and a good design will improve the course content. I chose grey-scale for my design, planning a contrast punch with black and white text and graphics. I chose the organized feel of rectangle shapes and symmetrical rows and columns they create, while using repetition to lighten the tense lines in the image. Each row a different color, but the proximity of clone like text boxes reveals the concepts therein are connected. In the end, I’m pleased with that decision feeling like I have met the first course goal – “to apply principles of visual literacy o the design of instructional messages.”

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EDTECH597: Tour de Paris

Image

I think I finally had fun with the blocks editor today. In fact, the process went so smoothly that I spent more time dreaming about (or was that researching) what I would do given the opportunity to travel to Paris than I did actually building the app. I am ready to create all sorts of map apps. My students could do this – identifying historical or significant land marks in math and photography. Viva le Apps!

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ED TECH 597: Working out the Bugs

ladybug chase elementsThis past week, the ladybug app left me with a few bugs of my own to work out. Developing an android app by following directions is challenging, but even more challenging is how I will apply my new knowledge to education. Of course there is the possibility of opening the MIT site up to my students, but what more? Will my experience in this course and my new found skills make an impact on the way I teach and learn? Will it make an impact on the way others learn?

I continue to be inspired by my peers as we struggle to extend the lessons and create something uniquely ours. Ego is thrown out the door as we post the difficulties that detain our progress. We voice our reasoning and words of encouragement flow. It’s a refreshing change from the scoffs and muttered name calling in secondary classrooms when a student attempts to clarify an answer, suppressing the natural desire to learn. I have a plan to help teach those students to react to one another with respect and compassion. Although I’m not a “gamer” I am inspired to use this app building process to encourage my students to collaborate and “work out the bugs” of education.

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EDTECH 597: Do Not Disturb

What a week to begin complexity! Just as I was beginning to get the hang of App inventor and spreading my wings to put out new versions of the basic apps, along comes an assignment with location generators, memory, and text-to-voice capabilities. In the midst of it all, widespread ISP server failures, two ambulance runs, and a wounded foal only added to the confusion. The tutorial seemed straightforward, but I kept encountering problems such as having to search for components the drawers. My Blocks Editor did NOT match the screens in the book because the instructions have me rename elements, but their tutorial images are not renamed. I work late at night, so had difficulties finding a second phone. My emulator kept crashing despite multiple reboots. After more than six app hours, my tutorial app worked and was ready to be saved. This experience has given me a lot of insight into developing course materials for online activities. How many times do we educators fail to provide visual or contextual clues on how to proceed when technology fails? How often do I provide my students with misaligned images and text? How do my learners approach new challenges, and what is my role in guiding them through the course? Finally, and most challenging of all, what to do for extending the app? My family members seem to have a deep-seated need to know where I am at all times…given my schedule this past week, perhaps a “Do Not Disturb” is in order.

ET597DRoid

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EDTECH 506: The Shape of Things to Come

Sample of Unit page

Unit 3 – Bleeding Control and Shock Management


One of the first lessons I learned in elementary school was the use of shapes in art. Like many of my classmates, I happily drew triangles, circles, squares, and rectangles intermingled with lines of all lengths and thicknesses to represent happy families, houses, flowers, trees, and the bright shining sun. As time passed, I used ovals and more lines to practice the alphabet and numbers 0-9.

Shapes and lines continue to play an important part in my hobbies of photography and drawing. My eyes seek out and find shapes and patterns everywhere I look. This chapter has been by far a favorite as I gain new insight to some of the visual characteristics of shapes and how they communicate unity, emotions, or organization. I was intrigued by the examples Lohr sets forth in Figures 10-2 through 10-6 (pp. 251-255) and noted that I am usually drawn to those layouts that depict unity and those that separate and define. Therefore it was no surprise that I chose to use those elements in my own layout for my unit. I chose to use simple rectangles to organize the information on a standard computer display. Other units can be quickly accessed on the lower ribbon links. I like the way rectangles highlight and organize the information with clean lines. My use of color parallels the colors we use on our local EMS logo and ambulance. When my daughter pointed out that my page looked a little bit “cluttered” I added the broken circle in an attempt to unify the page elements and a solid line of a different color to separate and define the other units. I am pleased with the results, but knowing my penchant for revision, left the layers intact for future editing.

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