EDTECH597 Squeak & Buzz

Moles and Apps have two things in common – they can be found just about anywhere and they are always popping up in new places. This week’s design project is a spin-off of the classic children’s arcade game where the player tries to keep rodents from popping up in a given area. After putting together the initial game, I put it to the test with my resident expert – my teenage daughter. She picked up the phone, clicked on a mole, and got a runtime error. “That’s strange, let me reload it.” Again it threw the same error. “Let me know when you get the bugs out” she said as she left the room. Much searching revealed that a block had inadvertently been slid over to the far reaches of the Blocks Editor window. Calling my daughter back, she assessed, tried, and mastered it in 8 seconds. “What did you think?” “BORing” After interrogating her, she admitted the “hit” vibration was okay, but complained catching the mole was too easy, and she lost interest with the plain background and lack of sounds.

Try to stop the moles from overtaking the prairie


Sounds were easy. I quickly found a few .mp3s that I liked at Sound FX Now and quickly incorporated them. I decided to let the user choose the difficulty level with star-ranked buttons. My mental design was progressing quickly toward reality, but I knew I was out of my league. I felt like a middle school student looking at a spreadsheet for the first time. APPrehension struck. How would I add the faster sprites without affecting the original? I am a problem solver. Using my experience with web design, I decided to create duplicate screens – each having successively complex images to distract the player, and each having a faster image sprite. Two hours later, I could not figure out how to get the star buttons to navigate to their respective screens. I consulted the text/tutorial again. This was not going to work. I reluctantly removed the Screens and the time they represented. Back to the blocks editor and the answer was there…all along.
My time spent developing screens 2 and 3 reinforced developing concepts. Figuring out how to get the levels I wanted on my own was victorious. Hearing my daughter’s “That’s cool, mom”…priceless.

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1 Comment »

  1. Love your careful thought going into the customization and having a “tough” user to test your app. 🙂

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